Video games and literacy

Video games are a significant cultural and creative force, often involving a number of art forms, including narrative, design and audio composition.

The way that technology can be used to support and enrich the literacy lives of children and young people is an integral part of our work. So we have started to explore the impact of video games on children and young people’s literacy attitudes, behaviours and skills.

Adam Procter @adamprocter
microcast.club