New posts from discursive.adamprocter.co.uk


After my day at DfE was able to attend an ink and switch meet up at ARIA. Interesting talks and chats about tools for thought, malleable software, local first, Ai tools and knitting 🧶

2025-11-11


In other news none of the toilets on my train are in operation. I will soon tell you how my first demo of RailBreak a physical model railway deck building game about how to improve the trains went on Saturday at the arts and humanities festival many people played the good facilities card!

2025-11-11


Take a look @manton (attached video… I think on a train WiFi)

Video 2025-11-11


FM26 game notes

I am liking FM26, having not played the series properly for years and finding the last one I dipped into too overwhelming this one I have been able to get into with the new look and the new match engine but there are a load (and I mean a really large amount) of issues on the surface that really suggest it is still an early access game and to release at full price has certainly got people up in arms. I don’t know what depth is missing either but the ton of ux and ui bugs suggest that they clearly run out time for fixing but had to release. You can see them battling the fact they have a completely new look, feel, and engine to deal with on top of all the pre existing data, and this has turned out to be a much much bigger task than I suspect anyone realised, but I suspect, they needed to move engines away from their own to something someone else updates, to get all the support for cross platform, 3d and more. I don’t suspect anyone in the SI studios is having nice days at work atm. I am confident they can pull through this but it looks to me like they got 90% of the game done and are now drowning in the fact the final 10% of a game is always as much work as the previous 90.

2025-11-12


Dr. Adam Procter @adamprocter